First test for Bitmaps.
[uxul-world.git] / game.lisp
1 ;;; Copyright 2009 Christoph Senjak
2
3 (in-package :uxul-world)
4
5 (defparameter *cfont* nil)
6
7 (defun run-testing-room ()
8   (start-game :room-function #'make-testing-room))
9
10 (defun run-room (item-list)
11   (start-game :room-function
12               #'(lambda () (create-room-from-item-list item-list))))
13
14 (defun start-game (&key (music nil)
15                    (room-function #'make-additional-testing-room)
16                    (15-fps nil))
17   "Start the Game: Call room-function for getting the room-object to
18 run. Music is ignored so far. 15-fps makes only every second frame be
19 drawn (for very slow computers)"
20   (sdl:set-video-driver "directx")
21      (sdl:with-init (sdl:sdl-init-video sdl:sdl-init-audio)
22        (sdl:window +screen-width+ +screen-height+
23                    :title-caption "Uxul World"
24                    :icon-caption "Uxul World"
25                    ;:opengl T
26                    :flags (logior sdl:sdl-hw-accel  sdl:sdl-hw-surface)
27                    :flags (logior sdl:sdl-hw-surface) #| sdl:sdl-fullscreen )|# 
28 )
29        ;;(if music (sdl-mixer:OPEN-AUDIO :frequency 44100))
30        (let ((*graphics-table* (make-hash-table :test #'equal)))
31          (if 15-fps
32              (setf (sdl:frame-rate) 15)
33              (setf (sdl:frame-rate) 30))
34          
35          (setf *current-room* (funcall room-function))
36
37          (sdl:clear-display (sdl:color :r 0 :g 0 :b 0));; :update-p nil)
38
39          ;;(if music (sdl-mixer:play-sample levelmusic))
40       
41          (sdl:with-events ()
42            (:quit-event () 
43                         #|(if music
44                         (progn (sdl-mixer:halt-music)
45                         (sdl-mixer:halt-sample :channel t)
46                         (sdl-mixer:free levelmusic)
47                         (sdl-mixer:close-audio))
48                         t
49                         )|# t)
50            (:key-down-event (:key key)
51                             (cond
52                               ((sdl:key= key :SDL-KEY-ESCAPE)
53                                (sdl:push-quit-event))
54                               ((sdl:key= key :SDL-KEY-O)
55                                (setf *zoom-ash*
56                                      (max -3 (1- *zoom-ash*))))
57                               ((sdl:key= key :SDL-KEY-I)
58                                (setf *zoom-ash*
59                                      (min 0 (1+ *zoom-ash*))))
60                               (T
61                                (on-key-down *current-room* key))))
62            (:key-up-event (:key key)
63                           (on-key-up *current-room* key))
64            (:idle
65             (progn
66               (invoke *current-room*)
67               (when 15-fps
68                 (invoke *current-room*))
69               (sdl:clear-display (sdl:color :r 128 :g 128 :b 128)); :update-p nil)
70               (draw *current-room*)
71               (sdl:update-display)
72          ))))))
73
74
75 ;; For Debugging
76
77 (defun preview-animation (frameskip &rest images)
78
79      (sdl:with-init (sdl:sdl-init-video sdl:sdl-init-audio)
80        (sdl:window +screen-width+ +screen-height+
81                    :title-caption "Uxul World"
82                    :icon-caption "Uxul World"
83                    :flags (logior sdl:sdl-hw-accel)
84                    #| :flags (logior sdl:sdl-hw-surface sdl:sdl-fullscreen )|#  )
85        (let ((*graphics-table*
86               #-ecl (trivial-garbage:make-weak-hash-table
87                      :weakness :value
88                      :test #'equal)
89               #+ecl (make-hash-table :test #'equal)
90               )
91              (my-anim (apply #'make-animation frameskip images))
92              )
93          
94          (setf (sdl:frame-rate) 30)
95          (sdl:clear-display (sdl:color :r 64 :g 64 :b 46));; :update-p nil)
96       
97          (sdl:with-events ()
98            (:quit-event () t)
99            (:key-down-event (:key key)
100                             (cond
101                               ((sdl:key= key :SDL-KEY-ESCAPE)
102                                (sdl:push-quit-event))))
103            (:idle
104             (progn
105               (sdl:clear-display (sdl:color :r 64 :g 64 :b 46));; :update-p nil)
106
107
108               (draw my-anim)
109               
110               (sdl:update-display)
111          ))))))