1 ;;; Copyright 2009 Christoph Senjak
3 (in-package :uxul-world)
5 (defparameter *cfont* nil)
7 (defun run-testing-room ()
8 (start-game :room-function #'make-testing-room))
10 (defun run-room (item-list)
11 (start-game :room-function
12 #'(lambda () (create-room-from-item-list item-list))))
14 (defun start-game (&key (music nil) room-function (15-fps nil))
15 "Start the Game: Call room-function for getting the room-object to
16 run. Music is ignored so far. 15-fps makes only every second frame be
17 drawn (for very slow computers)"
18 (sdl:with-init (sdl:sdl-init-video sdl:sdl-init-audio)
19 (sdl:window +screen-width+ +screen-height+
20 :title-caption "Uxul World"
21 :icon-caption "Uxul World"
22 :flags (logior sdl:sdl-hw-accel sdl:sdl-hw-surface)
23 ;:flags (logior sdl:sdl-hw-surface) #| sdl:sdl-fullscreen )|#
25 ;;(if music (sdl-mixer:OPEN-AUDIO :frequency 44100))
26 (let ((*graphics-table* (make-hash-table :test #'equal)))
28 (setf (sdl:frame-rate) 15)
29 (setf (sdl:frame-rate) 30))
31 (setf *current-room* (funcall room-function))
33 (sdl:clear-display (sdl:color :r 0 :g 0 :b 0));; :update-p nil)
35 ;;(if music (sdl-mixer:play-sample levelmusic))
40 (progn (sdl-mixer:halt-music)
41 (sdl-mixer:halt-sample :channel t)
42 (sdl-mixer:free levelmusic)
43 (sdl-mixer:close-audio))
46 (:key-down-event (:key key)
48 ((sdl:key= key :SDL-KEY-ESCAPE)
49 (sdl:push-quit-event))
51 (on-key-down *current-room* key))))
52 (:key-up-event (:key key)
53 (on-key-up *current-room* key))
56 (invoke *current-room*)
58 (invoke *current-room*))
59 (sdl:clear-display (sdl:color :r 128 :g 128 :b 128)); :update-p nil)
67 (defun preview-animation (frameskip &rest images)
69 (sdl:with-init (sdl:sdl-init-video sdl:sdl-init-audio)
70 (sdl:window +screen-width+ +screen-height+
71 :title-caption "Uxul World"
72 :icon-caption "Uxul World"
73 :flags (logior sdl:sdl-hw-accel)
74 #| :flags (logior sdl:sdl-hw-surface sdl:sdl-fullscreen )|# )
75 (let ((*graphics-table*
76 #-ecl (trivial-garbage:make-weak-hash-table
79 #+ecl (make-hash-table :test #'equal)
81 (my-anim (apply #'make-animation frameskip images))
84 (setf (sdl:frame-rate) 30)
85 (sdl:clear-display (sdl:color :r 64 :g 64 :b 46));; :update-p nil)
89 (:key-down-event (:key key)
91 ((sdl:key= key :SDL-KEY-ESCAPE)
92 (sdl:push-quit-event))))
95 (sdl:clear-display (sdl:color :r 64 :g 64 :b 46));; :update-p nil)