minor change: init the files in level-editor.
[uxul-world.git] / room.lisp
index 37292d0..e51b6d3 100755 (executable)
--- a/room.lisp
+++ b/room.lisp
   (if (invocation-function obj)
       (funcall (invocation-function obj) obj)
       (dolist (invoker (get-objects obj 'uxul-world::game-object))
-       (if (active invoker) (invoke invoker)))))
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+       (if (active invoker) (invoke invoker)))))
+
+(defun create-room-from-item-list (item-list)
+  (let*
+      ((player (make-instance 'player
+                               :active t
+                               :visible t
+                               :redraw t))
+       (room (make-instance 'room :width 0 :height 0
+                           :graphic-centralizer player
+                           :key-listener player
+                           :key-up-function #'(lambda (key) (on-key-up player key))
+                           :key-down-function #'(lambda (key) (on-key-down player key))))
+       (anchor-table (make-hash-table :test 'equal)))
+    (dolist (item item-list)
+      (let ((y (car item))
+           (x (cadr item))
+           (type (caddr item))
+           (arg1 (cadddr item)))
+       (when (eq type 'anchor)
+         (setf (gethash arg1 anchor-table) (cons x y)))))
+    (dolist (item item-list)
+      (let ((y (car item))
+           (x (cadr item))
+           (type (caddr item))
+           (arg1 (cadddr item))
+           (arg2 (car (cddddr item))))
+       (cond
+         ((eq type 'anchor))
+         ((eq type 'uxul)
+          (setf (x player) (* 128 x))
+          (setf (y player) (* 128 y))
+          (add-object player room))
+         ((eq type 'tulip)
+          (add-object (make-instance 'tulip
+                                     :x (* 128 x)
+                                     :y (* 128 y)) room))
+         ((eq type 'brown-stone)
+          (add-object (make-instance 'stone
+                                     :animation (make-animation 0 |brown_stone|)
+                                     :x (* 128 x)
+                                     :y (* 128 y)) room))
+         ((eq type 'gray-stone)
+          (add-object (make-instance 'stone
+                                     :animation (make-animation 0 |gray_stone|)
+                                     :x (* 128 x)
+                                     :y (* 128 y)) room))
+         ((eq type 'nasobem)
+          (add-object (make-instance 'simple-enemy
+                                     :x (* 128 x)
+                                     :y (* 128 y)) room))
+         ((eq type 'blue-nasobem)
+          (add-object (make-instance 'flying-nasobem
+                                     :x (* 128 x)
+                                     :y (* 128 y)) room))
+         ((eq type 'key)
+          (add-object (make-instance 'key
+                                     :x (* 128 x)
+                                     :y (* 128 y)
+                                     :dungeon arg1) room))
+         ((eq type 'door)
+          (add-object (make-instance 'door
+                                     :x (* 128 x)
+                                     :y (* 128 y)
+                                     :dungeon arg1) room))
+         ((eq type 'burning-marshmallow)
+          (add-object (make-instance 'burning-marshmallow
+                                     :x (* 128 x)
+                                     :y (* 128 y)
+                                     :inner-rectangle
+                                     (and (not (string= arg1 "")) (not (string= arg2 ""))
+                                          (list
+                                           (* 128 (car (gethash arg1 anchor-table)))
+                                           (* 128 (cdr (gethash arg1 anchor-table)))
+                                           (* 128 (1+ (car (gethash arg2 anchor-table))))
+                                           (* 128 (1+ (cdr (gethash arg2 anchor-table))))))) room))
+         (T
+          (add-object (make-instance type
+                                     :x (* 128 x)
+                                     :y (* 128 y)) room)))))
+    room))
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