(if (invocation-function obj)
(funcall (invocation-function obj) obj)
(dolist (invoker (get-objects obj 'uxul-world::game-object))
- (if (active invoker) (invoke invoker)))))
\ No newline at end of file
+ (if (active invoker) (invoke invoker)))))
+
+(defun create-room-from-item-list (item-list)
+ (let*
+ ((player (make-instance 'player
+ :active t
+ :visible t
+ :redraw t))
+ (room (make-instance 'room :width 0 :height 0
+ :graphic-centralizer player
+ :key-listener player
+ :key-up-function #'(lambda (key) (on-key-up player key))
+ :key-down-function #'(lambda (key) (on-key-down player key)))))
+ (dolist (item item-list)
+ (let ((y (car item))
+ (x (cadr item))
+ (type (caddr item)))
+ (cond
+ ((eq type 'uxul)
+ (setf (x player) (* 128 x))
+ (setf (y player) (* 128 y))
+ (add-object player room))
+ ((eq type 'tulip)
+ (add-object (make-instance 'tulip
+ :x (* 128 x)
+ :y (* 128 y)) room))
+ ((eq type 'brown-stone)
+ (add-object (make-instance 'stone
+ :animation (make-animation 0 |brown_stone|)
+ :x (* 128 x)
+ :y (* 128 y)) room))
+ ((eq type 'gray-stone)
+ (add-object (make-instance 'stone
+ :animation (make-animation 0 |gray_stone|)
+ :x (* 128 x)
+ :y (* 128 y)) room))
+ ((eq type 'nasobem)
+ (add-object (make-instance 'simple-enemy
+ :x (* 128 x)
+ :y (* 128 y)) room))
+ ((eq type 'blue-nasobem)
+ (add-object (make-instance 'flying-nasobem
+ :x (* 128 x)
+ :y (* 128 y)) room))
+ (T
+ (add-object (make-instance type
+ :x (* 128 x)
+ :y (* 128 y)) room)))))
+ room))
\ No newline at end of file