id))\r
\r
(defun make-quad (imgs x y w h)\r
- (destructuring-bind (x1 y1 x2 y2) imgs\r
+ (destructuring-bind (x1 y1 x2 y2 bla blubb) imgs\r
+ (declare (ignore bla blubb))\r
(setf x (- x +screen-width+))\r
(setf y (- y +screen-height+))\r
;(gl:bind-texture :texture-2d *spritesheet-id*)\r