-;;; Copyright 2009 Christoph Senjak
+;;; Copyright 2009-2011 Christoph Senjak
(in-package :uxul-world)
(defparameter *cfont* nil)
+(defparameter *zoomx* 1.0)
+(defparameter *zoomy* 1.0)
(defun run-testing-room ()
(start-game :room-function #'make-testing-room))
"Start the Game: Call room-function for getting the room-object to
run. Music is ignored so far. 15-fps makes only every second frame be
drawn (for very slow computers)"
- (sdl:set-video-driver "directx")
- (sdl:with-init (sdl:sdl-init-video sdl:sdl-init-audio)
+; (sdl:set-video-driver "directx")
+ (sdl:with-init (sdl:sdl-init-video) ;sdl:sdl-init-video sdl:sdl-init-audio)
(sdl:window +screen-width+ +screen-height+
:title-caption "Uxul World"
:icon-caption "Uxul World"
+ :flags sdl:sdl-opengl
;:opengl T
- :flags (logior sdl:sdl-hw-accel sdl:sdl-hw-surface)
- :flags (logior sdl:sdl-hw-surface) #| sdl:sdl-fullscreen )|#
-)
+ ;:flags (logior sdl:sdl-hw-accel sdl:sdl-hw-surface)
+ ;:flags (logior sdl:sdl-hw-surface) #| sdl:sdl-fullscreen )|#
+ )
+ (setf cl-opengl-bindings:*gl-get-proc-address*
+ #'sdl-cffi::sdl-gl-get-proc-address)
;;(if music (sdl-mixer:OPEN-AUDIO :frequency 44100))
- (let ((*graphics-table* (make-hash-table :test #'equal)))
+
+ (gl:hint :perspective-correction-hint :nicest)
+
+
+ (let ((*graphics-table* (make-hash-table :test #'equal))
+ (*zoomx* (/ 1.0 +screen-width+))
+ (*zoomxi* (/ .01 +screen-width+))
+ (*zoomy* (/ 1.0 +screen-height+))
+ (*zoomyi* (/ .01 +screen-height+))
+ (*zoom-ash* 0))
(if 15-fps
(setf (sdl:frame-rate) 15)
(setf (sdl:frame-rate) 30))
(setf *current-room* (funcall room-function))
- (sdl:clear-display (sdl:color :r 0 :g 0 :b 0));; :update-p nil)
+ ;(sdl:clear-display (sdl:color :r 0 :g 0 :b 0));; :update-p nil)
;;(if music (sdl-mixer:play-sample levelmusic))
(cond
((sdl:key= key :SDL-KEY-ESCAPE)
(sdl:push-quit-event))
- ((sdl:key= key :SDL-KEY-O)
- (setf *zoom-ash*
- (max -3 (1- *zoom-ash*))))
- ((sdl:key= key :SDL-KEY-I)
- (setf *zoom-ash*
- (min 0 (1+ *zoom-ash*))))
+ ((sdl:key= key :SDL-KEY-U)
+ (incf *zoomx* *zoomxi*)
+ (incf *zoomy* *zoomyi*))
+ ((sdl:key= key :SDL-KEY-D)
+ (decf *zoomx* *zoomxi*)
+ (decf *zoomy* *zoomyi*))
(T
(on-key-down *current-room* key))))
+ (:mouse-button-down-event
+ (:button btn)
+ (cond
+ ((= btn sdl:mouse-wheel-up)
+ (incf *zoomx* *zoomxi*) (incf *zoomy* *zoomyi*))
+ ((= btn sdl:mouse-wheel-down)
+ (decf *zoomx* *zoomxi*) (decf *zoomy* *zoomyi*))))
(:key-up-event (:key key)
(on-key-up *current-room* key))
(:idle
(invoke *current-room*)
(when 15-fps
(invoke *current-room*))
- (sdl:clear-display (sdl:color :r 128 :g 128 :b 128)); :update-p nil)
+ (gl:clear :color-buffer-bit :depth-buffer-bit)
+ (gl:enable :texture-2d)
+ (gl:enable :blend)
+ (gl:blend-func :src-alpha :one-minus-src-alpha)
+ (gl:load-identity)
(draw *current-room*)
- (sdl:update-display)
- ))))))
+ (gl:flush)
+ (sdl:update-display)))))))
-;; For Debugging
+;; ;; For Debugging
-(defun preview-animation (frameskip &rest images)
+;; (defun preview-animation (frameskip &rest images)
- (sdl:with-init (sdl:sdl-init-video sdl:sdl-init-audio)
- (sdl:window +screen-width+ +screen-height+
- :title-caption "Uxul World"
- :icon-caption "Uxul World"
- :flags (logior sdl:sdl-hw-accel)
- #| :flags (logior sdl:sdl-hw-surface sdl:sdl-fullscreen )|# )
- (let ((*graphics-table*
- #-ecl (trivial-garbage:make-weak-hash-table
- :weakness :value
- :test #'equal)
- #+ecl (make-hash-table :test #'equal)
- )
- (my-anim (apply #'make-animation frameskip images))
- )
+;; (sdl:with-init (sdl:sdl-init-video sdl:sdl-init-audio)
+;; (sdl:window +screen-width+ +screen-height+
+;; :title-caption "Uxul World"
+;; :icon-caption "Uxul World"
+;; :flags (logior sdl:sdl-hw-accel)
+;; #| :flags (logior sdl:sdl-hw-surface sdl:sdl-fullscreen )|# )
+;; (let ((*graphics-table*
+;; #-ecl (trivial-garbage:make-weak-hash-table
+;; :weakness :value
+;; :test #'equal)
+;; #+ecl (make-hash-table :test #'equal)
+;; )
+;; (my-anim (apply #'make-animation frameskip images))
+;; )
- (setf (sdl:frame-rate) 30)
- (sdl:clear-display (sdl:color :r 64 :g 64 :b 46));; :update-p nil)
+;; (setf (sdl:frame-rate) 30)
+;; (sdl:clear-display (sdl:color :r 64 :g 64 :b 46));; :update-p nil)
- (sdl:with-events ()
- (:quit-event () t)
- (:key-down-event (:key key)
- (cond
- ((sdl:key= key :SDL-KEY-ESCAPE)
- (sdl:push-quit-event))))
- (:idle
- (progn
- (sdl:clear-display (sdl:color :r 64 :g 64 :b 46));; :update-p nil)
+;; (sdl:with-events ()
+;; (:quit-event () t)
+;; (:key-down-event (:key key)
+;; (cond
+;; ((sdl:key= key :SDL-KEY-ESCAPE)
+;; (sdl:push-quit-event))))
+;; (:idle
+;; (progn
+;; (sdl:clear-display (sdl:color :r 64 :g 64 :b 46));; :update-p nil)
- (draw my-anim)
+;; (draw my-anim)
- (sdl:update-display)
- ))))))
+;; (sdl:update-display)
+;; ))))))