Creating a spritesheet instead of many surfaces.
[uxul-world.git] / game.lisp
index 25ac600..1c02cc0 100755 (executable)
--- a/game.lisp
+++ b/game.lisp
@@ -35,8 +35,8 @@ drawn (for very slow computers)"
 
        (gl:hint :perspective-correction-hint :nicest)
 
-
        (let ((*graphics-table* (make-hash-table :test #'equal))
+            (*spritesheet-id* (load-spritesheet))
             (*zoomx* (/ 1.0 +screen-width+))
             (*zoomxi* (/ .01 +screen-width+))
             (*zoomy* (/ 1.0 +screen-height+))