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Creating a spritesheet instead of many surfaces.
[uxul-world.git]
/
game.lisp
diff --git
a/game.lisp
b/game.lisp
index
25ac600
..
1c02cc0
100755
(executable)
--- a/
game.lisp
+++ b/
game.lisp
@@
-35,8
+35,8
@@
drawn (for very slow computers)"
(gl:hint :perspective-correction-hint :nicest)
-
(let ((*graphics-table* (make-hash-table :test #'equal))
+ (*spritesheet-id* (load-spritesheet))
(*zoomx* (/ 1.0 +screen-width+))
(*zoomxi* (/ .01 +screen-width+))
(*zoomy* (/ 1.0 +screen-height+))