-;;; Copyright 2009 Christoph Senjak
+;;; Copyright 2009-2011 Christoph Senjak
;; various draw-methods
(defmethod draw ((obj room))
(let ((*current-translation-x*
- #|(cond
- ((< (- (x (graphic-centralizer obj)) 400) 0) 0)
- ((> (+ (x (graphic-centralizer obj)) 400) (width obj))
- (- 800 (width obj)))
- (T
- (- 400 (x (graphic-centralizer obj)))))|#
- (- (ash 400 (- *zoom-ash*)) (x (graphic-centralizer obj)))
- )
+ (* 2 (- 400 (x (graphic-centralizer obj)))))
(*current-translation-y*
- #|(cond
- ((< (- (y (graphic-centralizer obj)) 300) 0) 0)
- ((> (+ (y (graphic-centralizer obj)) 300) (height obj))
- (- 600 (height obj)))
- (T
- (- 300 (y (graphic-centralizer obj)))))|#
- (- (ash 300 (- *zoom-ash*)) (y (graphic-centralizer obj)))
- ))
+ (* 2 (- 300 (y (graphic-centralizer obj))))))
(draw-background *current-translation-x* *current-translation-y*)
+ (gl:scale *zoomx* (- *zoomy*) 1)
+ (gl:translate *current-translation-x* *current-translation-y* 0)
(dolist (image (get-objects obj 'uxul-world::game-object))
- (if (and (redraw image)
- (visible image)
- (rectangle-in-screen image)) (draw image)))))
+ (and (redraw image) (visible image) (draw image)))))
;; FIXME
(old-draw-rectangle obj :r 255 :g 255 :b 255))
;;; FIXME ************
- (sdl:draw-box-*
- 10 10 (floor (* (power obj) (/ (- +screen-width+ 20) 10))) 10
- :color (sdl:color :r (abs *player-bar-color*) :g (abs *player-bar-color*) :b (abs *player-bar-color*)))
+ ;; (sdl:draw-box-*
+ ;; 10 10 (floor (* (power obj) (/ (- +screen-width+ 20) 10))) 10
+ ;; :color (sdl:color :r (abs *player-bar-color*) :g (abs *player-bar-color*) :b (abs *player-bar-color*)))
(incf *player-bar-color* 5)
(if (= *player-bar-color* 255) (setf *player-bar-color* -255))
(call-next-method))
-(defmethod draw ((obj stone))
- (call-next-method)
- #+nil(if (rectangle-in-screen obj)
- (old-draw-rectangle obj :r 255 :g 255 :b 255)))
+(defmethod draw ((obj stone)) (call-next-method))
-(defmethod draw ((obj simple-enemy))
- (call-next-method)
- #+nil(if (rectangle-in-screen obj)
- (old-draw-rectangle obj :r 255 :g 255 :b 255)))
+(defmethod draw ((obj simple-enemy)) (call-next-method))