(setf (animation obj) (slot-value obj 'rd-animation)))))))
+; already defined in simple-enemy.lisp - possibly a bug?
-(defun simple-enemy-and-player (player enemy)
- (decf (power player))
- (setf (active enemy) nil)
- (setf (visible enemy) nil)
- (setf (colliding enemy) nil))
+;; (defun simple-enemy-and-player (player enemy)
+;; (decf (power player))
+;; (setf (active enemy) nil)
+;; (setf (visible enemy) nil)
+;; (setf (colliding enemy) nil))
(defmethod player-hits-enemy ((player player) (enemy burning-marshmallow) &rest args)
(declare (ignore args))