;;; Copyright 2009-2011 Christoph Senjak (in-package :uxul-world) (defparameter *cfont* nil) (defparameter *zoomx* 1.0) (defparameter *zoomy* 1.0) (defun run-testing-room () (start-game :room-function #'make-testing-room)) (defun run-room (item-list) (start-game :room-function #'(lambda () (create-room-from-item-list item-list)))) (defun start-game (&key (music nil) (room-function #'make-additional-testing-room) (15-fps nil)) "Start the Game: Call room-function for getting the room-object to run. Music is ignored so far. 15-fps makes only every second frame be drawn (for very slow computers)" ; (sdl:set-video-driver "directx") (sdl:with-init (sdl:sdl-init-video) ;sdl:sdl-init-video sdl:sdl-init-audio) (sdl:window +screen-width+ +screen-height+ :title-caption "Uxul World" :icon-caption "Uxul World" :flags sdl:sdl-opengl ;:opengl T ;:flags (logior sdl:sdl-hw-accel sdl:sdl-hw-surface) ;:flags (logior sdl:sdl-hw-surface) #| sdl:sdl-fullscreen )|# ) (setf cl-opengl-bindings:*gl-get-proc-address* #'sdl-cffi::sdl-gl-get-proc-address) ;;(if music (sdl-mixer:OPEN-AUDIO :frequency 44100)) (gl:hint :perspective-correction-hint :nicest) (let ((*graphics-table* (make-hash-table :test #'equal)) (*zoomx* (/ 1.0 +screen-width+)) (*zoomxi* (/ .01 +screen-width+)) (*zoomy* (/ 1.0 +screen-height+)) (*zoomyi* (/ .01 +screen-height+)) (*zoom-ash* 0)) (if 15-fps (setf (sdl:frame-rate) 15) (setf (sdl:frame-rate) 30)) (setf *current-room* (funcall room-function)) ;(sdl:clear-display (sdl:color :r 0 :g 0 :b 0));; :update-p nil) ;;(if music (sdl-mixer:play-sample levelmusic)) (sdl:with-events () (:quit-event () #|(if music (progn (sdl-mixer:halt-music) (sdl-mixer:halt-sample :channel t) (sdl-mixer:free levelmusic) (sdl-mixer:close-audio)) t )|# t) (:key-down-event (:key key) (cond ((sdl:key= key :SDL-KEY-ESCAPE) (sdl:push-quit-event)) ((sdl:key= key :SDL-KEY-U) (incf *zoomx* *zoomxi*) (incf *zoomy* *zoomyi*)) ((sdl:key= key :SDL-KEY-D) (decf *zoomx* *zoomxi*) (decf *zoomy* *zoomyi*)) (T (on-key-down *current-room* key)))) (:mouse-button-down-event (:button btn) (cond ((= btn sdl:mouse-wheel-up) (incf *zoomx* *zoomxi*) (incf *zoomy* *zoomyi*)) ((= btn sdl:mouse-wheel-down) (decf *zoomx* *zoomxi*) (decf *zoomy* *zoomyi*)))) (:key-up-event (:key key) (on-key-up *current-room* key)) (:idle (progn (invoke *current-room*) (when 15-fps (invoke *current-room*)) (gl:clear :color-buffer-bit :depth-buffer-bit) (gl:enable :texture-2d) (gl:enable :blend) (gl:blend-func :src-alpha :one-minus-src-alpha) (gl:load-identity) (draw *current-room*) (gl:flush) (sdl:update-display))))))) ;; ;; For Debugging ;; (defun preview-animation (frameskip &rest images) ;; (sdl:with-init (sdl:sdl-init-video sdl:sdl-init-audio) ;; (sdl:window +screen-width+ +screen-height+ ;; :title-caption "Uxul World" ;; :icon-caption "Uxul World" ;; :flags (logior sdl:sdl-hw-accel) ;; #| :flags (logior sdl:sdl-hw-surface sdl:sdl-fullscreen )|# ) ;; (let ((*graphics-table* ;; #-ecl (trivial-garbage:make-weak-hash-table ;; :weakness :value ;; :test #'equal) ;; #+ecl (make-hash-table :test #'equal) ;; ) ;; (my-anim (apply #'make-animation frameskip images)) ;; ) ;; (setf (sdl:frame-rate) 30) ;; (sdl:clear-display (sdl:color :r 64 :g 64 :b 46));; :update-p nil) ;; (sdl:with-events () ;; (:quit-event () t) ;; (:key-down-event (:key key) ;; (cond ;; ((sdl:key= key :SDL-KEY-ESCAPE) ;; (sdl:push-quit-event)))) ;; (:idle ;; (progn ;; (sdl:clear-display (sdl:color :r 64 :g 64 :b 46));; :update-p nil) ;; (draw my-anim) ;; (sdl:update-display) ;; ))))))