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christoph [Sun, 2 Jan 2011 19:27:03 +0000 (20:27 +0100)]
Removed some boilerplate.
christoph [Sat, 1 Jan 2011 23:07:06 +0000 (00:07 +0100)]
Ported to OpenGL
U-christoph-TP\christoph [Mon, 16 Aug 2010 18:22:03 +0000 (20:22 +0200)]
removed dependency on sdl-image, using sdl only. added copyright-notice for bmp.lisp
U-christoph-TP\christoph [Mon, 16 Aug 2010 18:07:49 +0000 (20:07 +0200)]
Corrected the dependencies. Level Editor works again using Skippy.
U-christoph-TP\christoph [Sun, 15 Aug 2010 22:33:40 +0000 (00:33 +0200)]
First test for Bitmaps.
U-christoph-TP\christoph [Wed, 7 Jul 2010 21:45:25 +0000 (23:45 +0200)]
Major Changes. Windows Compatibility.
christoph [Mon, 24 May 2010 03:01:03 +0000 (05:01 +0200)]
Finally no nonsense is done with defconstant anymore.
christoph [Sun, 23 May 2010 19:00:22 +0000 (21:00 +0200)]
Two days one door ...
christoph [Wed, 19 May 2010 02:54:14 +0000 (04:54 +0200)]
minor change: init the files in level-editor.
christoph [Tue, 18 May 2010 22:11:16 +0000 (00:11 +0200)]
Enemies dont go away when hitting you anymore
(I liked it that way, but dont so anymore). And
you dont have to pass a :room-function to
start-game anymore.
Christoph Senjak [Mon, 24 Aug 2009 07:07:55 +0000 (09:07 +0200)]
Key-Dungeons are now strings.
Should work with run-room.
Christoph Senjak [Mon, 24 Aug 2009 06:58:24 +0000 (08:58 +0200)]
burning-marshmallow seems to work now with boundings.
Christoph Senjak [Mon, 24 Aug 2009 06:25:33 +0000 (08:25 +0200)]
Just a little change to get anchors work in run-room with burning-marshmallows.
Doesnt work yet.
Christoph Senjak [Mon, 24 Aug 2009 06:15:38 +0000 (08:15 +0200)]
Huch... Bug... Removed.
Christoph Senjak [Mon, 24 Aug 2009 06:09:50 +0000 (08:09 +0200)]
Added an Info-Button.
Christoph Senjak [Mon, 24 Aug 2009 05:56:03 +0000 (07:56 +0200)]
Added the possibility to add anchors to levels in the editor.
christoph [Sat, 22 Aug 2009 23:03:46 +0000 (01:03 +0200)]
Just added a graphic.
Christoph Senjak [Sat, 22 Aug 2009 18:04:52 +0000 (20:04 +0200)]
Two additional String-Arguments in the Level-Editor are now possible.
So far no problem. But it could produce bugs.
Christoph Senjak [Fri, 21 Aug 2009 18:29:19 +0000 (20:29 +0200)]
blubb
christoph [Thu, 20 Aug 2009 23:59:56 +0000 (01:59 +0200)]
Major changes in the level-editor.
Multi-Window-Stuff somehow doesnt work -> postponed.
Added the possibility of annotations for images
(for example for the dungeon of keys and the bounding-rects of
burning-marshmallows). But for today, I think I have done enough.
Christoph Senjak [Thu, 20 Aug 2009 18:22:10 +0000 (20:22 +0200)]
The GUI now has two windows. But somehow there is an error-message.
Christoph Senjak [Thu, 20 Aug 2009 16:18:43 +0000 (18:18 +0200)]
Added Keys and Doors to the leveleditor. The generated levels may not yet work with run-room.
Christoph Senjak [Thu, 20 Aug 2009 14:07:53 +0000 (16:07 +0200)]
added doors and keys.
christoph [Thu, 20 Aug 2009 00:36:24 +0000 (02:36 +0200)]
Added a Graphic for "key".
Christoph Senjak [Wed, 19 Aug 2009 18:46:13 +0000 (20:46 +0200)]
Quak.
Christoph Senjak [Wed, 19 Aug 2009 15:12:03 +0000 (17:12 +0200)]
Exported the start-functions. Removed the jumping-bug.
christoph [Wed, 19 Aug 2009 01:03:05 +0000 (03:03 +0200)]
added new starting-functions to make it a little easier.
christoph [Tue, 18 Aug 2009 23:28:55 +0000 (01:28 +0200)]
Bugfix.
Christoph Senjak [Wed, 5 Aug 2009 00:23:21 +0000 (02:23 +0200)]
removed small type-error
christoph [Tue, 4 Aug 2009 00:44:20 +0000 (02:44 +0200)]
You can pass a different size to level-editor
(for window managers like Mac OS, which do not allow moving the window
above the upper screen-bound).
christoph [Tue, 4 Aug 2009 00:11:44 +0000 (02:11 +0200)]
Removed the old package declarations.
Split the level-editor into an own package, so the game itself
doesnt have so much dependencies.
christoph [Mon, 3 Aug 2009 23:47:07 +0000 (01:47 +0200)]
dropped the explicit dependency of trivial-garbage
it doesnt really make sense anymore.
christoph [Mon, 3 Aug 2009 23:25:55 +0000 (01:25 +0200)]
Found a bug.
Christoph Senjak [Fri, 10 Apr 2009 21:09:04 +0000 (23:09 +0200)]
Added "convert-surface" for graphic loading
Now the graphic is reasonably fast on my laptop
Added a simple (ugly, psychodelic) Background, just
for testing-purposes. It looks ok and works fast enough.
christoph [Thu, 9 Apr 2009 21:45:19 +0000 (23:45 +0200)]
first commit